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Showing posts from November, 2017

The Great Dalmuti

The Great Dalmuti  is a strategy party game for 4-8 players, but I've played it with 12 and it still works well and was enjoyed by all. Winner of a Mensa Select award in 1995, this card game implies a solid level of strategy along with its quick and quirky game play. In the game, the objective is to play all of your cards before everyone else. The cards themselves are a pyramid deck, with twelve 12 cards, eleven 11 cards, ten 10 cards, all the way down to two 2 cards, and one 1 card. In addition there are also two Jesters which are played as wilds. Play starts with the leader, or Great Dalmuti, playing a card or a set of cards. You're trying to get rid of all of your cards, but there's no rules on when you have to play anything. The only play rules are that you must play lower card values than what has been played; ex. If the great dalmuti plays a 12 you can play anything lower, if the great dalmuti plays a 2 you can only play a 1. The other way to play cards is in a se

Red Flags

If you're looking for a new party game, Red Flags might be the one for you. Darin Ross, the creator of SUPERFIGHT , has made another card game, slightly ruder than his original.  In the game, one person will be the prospective suitor. (Taking turns around the table) The rest of the group uses two of their attribute cards to make the best possible date for the suitor judge. One by one they will play these attributes, all while making the best case that their date is better than the rest. Once all characters are introduced, players then place "red flags" on each others characters, sabotaging them so that the suitor judge may look more fondly on their character instead.  An example of this may be that one players character is a billionaire, and a supermodel. Based on their initial attributes, they sound like quite the catch. After the round of red flags, however; you learn that they also keep a dozen orphan slaves in a sweatshop. Not quite as appealing as before. Onc

The Game

The Game  is a cooperative card game for 2-5 people, that can also be played solo as a solitaire. In The Game , players work to play cards numbered 2-98 in one of four piles. Two piles ascend from lowest to highest, and two piles descend from highest to lowest. It's fairly easy to grasp the concept of, but there are a few game play elements that make this more interesting than simply putting cards in order. Play starts when players in the game have 6 cards in hand. Now the group decides together who should go first, based on the cards they have. Usually this becomes an I volunteer as tribute situation. They then take turns clockwise around the table playing cards. On your turn, you must play at least two cards, but if you happen to have cards that are very close to each other, you can play as many as you're holding. During game play, you can discuss where you would like players to play or not play, but you CANNOT discuss the cards numbers in you hand. There will be times wh

Hanabi

Hanabi  is a cooperative card game for 2-5 players. It seems very simple on the surface, play 5 different colors of cards, in ascending order from one to five. This seems fairly easy to do, 25 cards for a perfect score on the surface appears to be a quick game with no strategy and achievable with merely the ability to count. Hanabi  is anything but simple and lacking strategy, because of one simple fact. You don't get to look at your own cards. Yes you read that correctly. Your cards are viewed by your teammates, and NOT by you. This turns the game into a pseudo team building exercise. In order for the group to succeed together, they must set each other up to do well. But, how can I play a card in the correct location, when I don't know what I have in my hand? Your teammates can tell you what you have, but you're on a (figurative) time crunch so they can only tell you incomplete information. So as an example, you have three white cards, a red, and a blue in your hand. Y

The Hare and Tortoise

The Aesop tale we learned growing up as kids "the tortoise and the hare" has been revitalized and brought to life in the adorable game, The Hare and Tortoise . In this rendition of the game, not only is it a race between the tortoise and the hare characters, but we've also involved the big bad wolf, the fox, and the sheep. To begin the game there's a little assembly required. You'll layout the race track in a fun shape of your choosing, you'll build the race podium, and finish line. Then every player (2-5) receives a character card that they are betting on to win the race. This is not an optional choice, but a forced character dedication. In addition to this character, the players will receive cards that they will use to pick their secondary betting character. Players are trying to get either of their characters to win the race and/or just get on the podium because the better their character does in the race, the more points the player gets towards winning